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Old Aug 31, 2009, 02:05 PM // 14:05   #241
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Beat me, I couldn't read in OP what the Sealed Deck format actually is about?
Someone enlighten me pls
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Old Aug 31, 2009, 03:12 PM // 15:12   #242
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Sounds good sealed deck is something I always wanted Random is king
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Old Aug 31, 2009, 03:17 PM // 15:17   #243
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Originally Posted by Yawgmoth View Post
No chance for any PvE missions, really, who would work on them?
Probably the opening they specifically posted for the GW live team, about someone who could do quest design and scripting. Just a guess. >_>

The last update was a "great success" (read: $$$) and so the live team got leave to expand their operations (read: invest $$ to make $$$$$)
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Old Aug 31, 2009, 03:30 PM // 15:30   #244
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I like those ideas. I might do some more pvp if the sealed deck arena appears.
I wonder if having balance updates less often than monthly is the way to go... I think more smaller updates more often would be more interesting than waiting months for something new to come...
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Old Aug 31, 2009, 06:13 PM // 18:13   #245
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Originally Posted by DreamWind View Post
A lot of people have been asking what sealed deck is, and nobody has really answered the question yet (or worse yet given wrong/bad answers).

The idea of sealed deck is both teams get a random set of skills (both good and bad skills) to make builds with. Then they put their builds up against other teams who have different random skills. The teams do not have the same set of skills. The appeal of the format is in the fact that you have no idea what you are going to get, you must be creative making your builds, and then you have no idea what you are going to be fighting against. It has a chance to be a welcome format for all the people who don't play PvP because they complain about cookie cutter builds or elitists forcing them to play a certain build.

The only question I have is how Anet is going to implement the format. Will there be tournaments where each team gets a random deck at the beginning and plays the tournament with it? Will it be like TA where a team enters, gets a random deck, and plays with it until they lose? I'd like to hear how this format will be done. I also question how they are going to "randomize" the skills the teams get.

Also, people defending HB make no sense. The format is BROKEN...this is a FACT. The format is so broken that Anet is even ADMITTING they can no longer fix it. I would much rather them spend time on a format that has more future potential in getting more people to play PvP.

The people defending TA have a better argument. We never really saw what TA was capable of because it never meant anything. The only reason to go there was for the title or faction which is usually easier to get in RA farms anyways. If TA had a ladder of some sort we would be able to judge.
Main problem with HB is crossing map and shadowsteps get rid of those two things and most of the problems are gone. Remove tournament support and the ladder and it can be just kept as an area to go when you don't want to spend time looking for teams etc.

I don't get why people have such a big problem with HB, they were never forced to play it. I know most reason is because when you loose you only had yourselves to blame and that just wouldnt be right eh.

Anyways people that enjoyed Hero battles will defend it because they played it and liked it, you attack it why? If you don't like it then noone making you play it. Stuff doesn't have to get removed for new stuff to appear, thats not adding content thats replacing content, what a load of BS. Infact this content update is removing more content than yur gaining why the hell are you all so chirpy apart from an area you were bad at being deleted WTF.

yur gonna be just as disadvantaged at sealed deck. You all think that this is gonna level the playing ground between PvE players PvPing vs PvPers that play all the time IT ISNT!

Thinking getting pvers into pvp is only good for the game? Yes great more PvErs PvPing nothing wrong with that but how long do you think thats gonna last? The novelty will wear off pretty quick. How many people turn up to do Zmissions, lots by GW standards right and how many are there the next day? Similar thing will happen with this new sealed deck, it's great until you've had the experience, got what you came for and then the novelty wears off.

I doubt HA/GvGers are gonna trade GvG/HA for Sealed Deck they will just use it for fun inbetween their other respective formats. According to this, there is hardly any TA/HB players which is the only last targeted group that would take on Sealed Deck. Me and other Hbers don't want HB deleted for this to exist and others and I will be leaving when this change arrives I bet. So this only serves to diminish the PvP community even more in favor of short term happiness to PvErs thinking they got some kind of leg up into PvP. Whatever.

The main reason I will leave is because of the selfishness of this move and the player atitude. The players that are all for the deletion of HB want it so that the players that are pushed out of Hero Battles have to turn to Sealed Deck which bumps up the player support to the new area. Otherwise what difference does it make that an area that exists that they don't like? what other motives? When were people screaming for the removal of dead areas like FA and JQ before they updated the faction gain?

So when do we remove FoW and UW to get more players into DoA?

When do we remove all PvP formats cept GvG so more players GvG?

When do we remove Kaineng Center, LA, and Ascalon so more players spam trade in Kamadan?

.....Actually forget the last one.

oh yeah and just to strengthen:

Quote:
Originally Posted by BlueNovember View Post
thread.

If you have no contacts online, you can HB
If you have 3 other contacts online, you can TA
If you have 7 other contacts online, you can HA/GvG

On that logic, why does having HB remove players from the sealed deck format? It's far more similar to TA than HB.

HB is the only pvp format where you can solo/"just jump in" pvp. For that reason alone it should be kept.

Last edited by Talania Vulcanclaw; Aug 31, 2009 at 06:51 PM // 18:51..
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Old Aug 31, 2009, 06:52 PM // 18:52   #246
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maybe because HB turned into a broken piece of shit arena (similar to TA in that regard) that (unlike TA) cannot be fixed anymore because the problems are too deeply rooted?
maybe because AI is just shit in comparison to (decent) real players and can only execute a handful of builds correctly?
maybe because what HB received should've been implemented for TA instead?

TA is not harming anyone. It has no ladder, no ranking system, no mATs, no nothing. Why removing it if it's as harmless as that. Why putting EFFORT into removing it, if no effort was ever actually put INTO TA itself.

Moreover, those that want to play SD will do so even if TA will still be around after SD is introduced. Those that are against it and want to continue playing TA only (with occasional runs in SD perhaps) will very likely quit GW altogether if that arena is removed. So if anything, Anet ends up LOSING players and nothing else.

Talk about severely faulted logic in that regard.

I dare Linsey and co come here and tell the real reason behind removing TA and HB.
WTS test grounds for GW2 kekekeke.
My god, don't talk about lack of resources if they have the nerves AND resources to make humongous updates for pve AND pvp, buffing zillion random assassin and dervish skills for no real reason but to "shake up" the stale (degenerated) meta. _COME_ON_.
............

Last edited by urania; Aug 31, 2009 at 07:02 PM // 19:02..
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Old Aug 31, 2009, 06:59 PM // 18:59   #247
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Originally Posted by urania View Post
maybe because HB turned into a broken piece of shit arena (similar to TA in that regard) that (unlike TA) cannot be fixed anymore because the problems are too deeply rooted?
maybe because AI is just shit in comparison to (decent) real players and can only execute a handful of builds correctly?
maybe because what HB received should've been implemented for TA instead?

TA is not harming anyone. It has no ladder, no ranking system, no mATs, no nothing. Why removing it if it's as harmless as that. Why putting EFFORT into removing it, if no effort was ever actually put INTO TA itself.

Talk about severly faulted logic in that regard.
Sealed Deck Will be more similar to TA than HB and HB still has a larger player base than anet thinks. Since your TA balanced pro, you should have no worries. Most Hbers HB for the fact no hassles making teams etc.

About HB being broken. Mostly broken because of shadowsteps and crossing like I said. Crossing exposes Hero bugs because of the map design, they can simply delete this and remove shadowsteps from the format.

Remove the Ladder/Tournaments/obby mode so it becomes as serious as Random Arenas and then who cares if its broken at least the players that were enjoying it can still do so.

And how would you go about implementing a ranking system into TA when you can play with a different 3 pugs each time, nominate a team leader or limit it to guild teams? HB was probably an easier option for them since it required only one player, whereas tracking 4 players would be harder unless perhaps its limited to guildies but even then players would be hard to track I guess.

The logic behind removing TA is the same as removing HB, to push the player base into Sealed Deck so it has a greater player support. For abnoxious PvE players this is a great idea, the rest of us just have to reluctantly move with the majority.

Last edited by Talania Vulcanclaw; Aug 31, 2009 at 07:12 PM // 19:12..
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Old Aug 31, 2009, 07:08 PM // 19:08   #248
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the only thing similar between TA and SD would be the amount of players on each side and some of the maps.

as for TA ladder - not worth answering anymore (or at all). For obvious reasons. But it definitely would not be hard to come up with rating given after a set number of wins and/or depending on the rating of people you beat. Adding in glad rank into the calculation then and constructing a ladder out of that would definitely be doable.
But firstly, they would HAVE to split TA from RA then. And that is something they have NEVER wanted to do.
Move with the majority, eh... Pity that majority is (with all due respect) a flock of ignorant sheep with Anet playing the shepherd.

Last edited by urania; Aug 31, 2009 at 07:20 PM // 19:20..
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Old Aug 31, 2009, 07:18 PM // 19:18   #249
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SD isnt really a game mode, but a method of skill selection. it could have been added to any of the other modes in addition to manually selected skills.

I wonder what kind of stipulations will be added, for example can the skill pool be customized to exclude certain campaigns?

Skills need to be divided between the team and both teams of course need to be ready for the match to begin. its not going to result in swift start game play.

On the subject of stipulations would players welcome the option to play for example gvg matches only using prophecy skills (manually selected, not random)?
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Old Aug 31, 2009, 07:41 PM // 19:41   #250
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This only boils down to a final kick in the teeth to the players that supported these two formats and had any interest in their redemption.
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Old Aug 31, 2009, 07:51 PM // 19:51   #251
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I dare Linsey and co come here and tell the real reason behind removing TA and HB.
WTS test grounds for GW2 kekekeke.
So they want to test things for the next game that's going to be making the money they need. Is there a problem with that?
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Old Aug 31, 2009, 07:58 PM // 19:58   #252
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Originally Posted by Shuuda View Post
So they want to test things for the next game that's going to be making the money they need. Is there a problem with that?
They won't make any money if they lose the faith of their dwindling player base. Lots of people only play the game still because they played for a long time. So many others have become so fed up with the games neglect and won't touch GW2 because of what happened to GW. After all whats to say they don't start neglecting GW2 when they start making GW3 ZzzzzzzzZzzzzzzzzzzzZzzzzzzzzzz

I have a new test. Lets test balancing the game and fixing the formats that are broken before making new areas that will become broken and neglected just like the ones we got now.

Last edited by Talania Vulcanclaw; Aug 31, 2009 at 08:01 PM // 20:01..
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Old Aug 31, 2009, 09:07 PM // 21:07   #253
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Originally Posted by Shuuda View Post
So they want to test things for the next game that's going to be making the money they need. Is there a problem with that?
Yes, if they claim the reason for removing the format is something completely different. WTB honesty AT LEAST.

Quote:
Originally Posted by Shuuda View Post
I'm more than aware of things like that. But still, the numbers will not by "so many"; you still exaggerated. I never said Anet don't make mistakes. But neglect implies that they don't care and never tried, which, one the whole, is untrue. I'm not denying that Anet screwed up as far as TA is concerned (HB on the other hand can vanish). I simply see it fit not to have a fit over it.
bold text=fact, when it comes to TA. sorry, but it is.
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Old Aug 31, 2009, 09:21 PM // 21:21   #254
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Yes, if they claim the reason for removing the format is something completely different. WTB honesty AT LEAST.
Anet is business, it's to be expected. It ain't right, but it's expected. It's not something worth getting too bummed about.

Quote:
You see there are so many players that feel the same way but are not using the guru forums to voice there opinions and simply leaving.
And you can support this? There are other reasons for leaving a game; aging, natural boredom, other things to do. I never said Anet don't make mistakes, nor that those mistakes were not the reason people leave.

However, these mistakes will not stop people on a whole buying GW2. What you seem to forget is that, mistakes aside, GW is successful. It sold well and has lasted longer than most online games do. It's outlived some of the games that were predicted to kill it (Fury, Hellgate London for example). It's successful whether you like it or not.

Look at WoW; people who play that game complain all the time, just as much as people do here. But that does not mean it wasn't a success.

Quote:
Also I know quite a few people that have grown fed up with the game and left
And know you know another; me. Contradictory much? Certainly not. GW has no monthly fee, so it was inevitable. GW is just like any other game; I played it, then discarded it when I was bored of it. I may start playing again, or may not. It's not that I don't like it, but it's only a game, dear.

Quote:
Since all you're doing now is picking out my sentences and adding a sniping remark which is /yawn... I'll leave it at that k pumpkin?
Since when did I state I was doing different? I'm merely having some fun with you. Don't actually think I care about an opinion that has been barked over and over for the past... well since the game was a wee young'un. What you're saying there is a clear attempt to look above me, just like this last comment from me.

Last edited by Shuuda; Aug 31, 2009 at 09:24 PM // 21:24..
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Old Aug 31, 2009, 10:09 PM // 22:09   #255
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Originally Posted by Shuuda View Post
Neglect? Hardly. Just because updates were not what you or others wanted, it does not mean it's neglect. Neglect would imply that Anet never bothered to update, or updated very little. Mistakes, certainly, I agree; neglect? No.
In the case of HB, neglect is exactly the word to describe it. For more then a year players in the HB community have been asking for changes and fixes. But in the end, there was little to none updates. Now Anet is removing HB when they have did little to fix it? That seems quite unreasonable.
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Old Aug 31, 2009, 10:24 PM // 22:24   #256
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Originally Posted by E_M_P View Post
In the case of HB, neglect is exactly the word to describe it. For more then a year players in the HB community have been asking for changes and fixes. But in the end, there was little to none updates. Now Anet is removing HB when they have did little to fix it? That seems quite unreasonable.
ALL PvP is getting a 'make-over' With the hero change. Not JUST HB
Quote:
Restrict heroes from PvP and replace them with an array of new henchmen
No heroes, no hero battles.
Something has (is being) done.
All players ask for buffs/nerfs to their favorite skills, that's natural.
What it comes down to is what the Devs want.
Think positive, now you have something new to experiment with (PvP wise) for another year or two.
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Old Aug 31, 2009, 10:29 PM // 22:29   #257
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Originally Posted by Shuuda View Post
Neglect would imply that Anet never bothered to update, or updated very little. Mistakes, certainly, I agree; neglect? No.
Quote:
This is largely due to flaws in the core mechanics of the format, compounded by years without skill balances to keep it in check.
anyway you slice it, discarding loyal players is a silly business model.

why not keep hb + ta, spread the balances/revamps to each out over the next couple of updates (which youre starting to do anyways with your extended update schedule), and continue to add new content slowly. win/win situation.

oh shit, need new funds for more "resources"?

no prob. release "elf ears", a /lineage emote, for 15$ cause everyone knows elves pwn. or "captain america" form, a /cityofheroes emote, for 20$ you can show euros who's really boss, or MY favorite, "i'mafckinrobotbro", a /exteel emote, for 50$ summon a giant ass robot that does nothing but looks cool as shit cause its a robot.
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Old Aug 31, 2009, 10:32 PM // 22:32   #258
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To some players, the HB and Ta format is irreplaceable, and it is the only format they play on GW. Sure having new content is great, but why remove the old ones? If you cannot support them with further updates/changes, then these players will accept what they have now, like they always have in the last couple of years. In regards to something new, I believe that as a costumer who spent money and bought the game, nobody else but myself should dictate over what I play in the game. I mean, I will play SD if it is good too, but that doesnot mean I shouldnot play HB simply because other people say so.

Last edited by E_M_P; Aug 31, 2009 at 10:40 PM // 22:40..
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Old Aug 31, 2009, 10:35 PM // 22:35   #259
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Yes doesn't matter what players want, since they're the ones playing the game? And since with every update the devs make PvP worse and worse gg

GW only stands up to WoW on 3 factors .. almost forget graphics..eye candy is guddd

1) The PvP is better
2) No subscription.
3) Graphics

Now considering PvP is a joke and WoW is apparently going subscription free with the release of their next expansion I don't see whats left to hold players to GW to this game. My best friend is a hardcore WoW player and we would often debate which is the better game. I realise now I would be kidding myself to try this anymore.
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Old Aug 31, 2009, 10:48 PM // 22:48   #260
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Quote:
Originally Posted by Shuuda View Post
Not everyone wants the same thing, and Anet cannot give it all.
Nobody said that Anet should give all, but if they cannot give, why should they take HB or TA away?
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